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Hormuz Standoff needs landscape. The mission is paused.A work of fiction inspired by the news. Ships, people and companies are made up; no real event is depicted and no side is endorsed. Legal
Each side plays the same crisis from its own deck. The missions cross over on the same nights: what one side sees, another explains.
Merit comes from stars, scores, supply crates and your daily streak. Upgrades carry into every mission for that side.
Escalation rises when you fire on anyone who has not shown hostile intent, skip steps of the warning ladder, crowd the other navy or enter its waters. At 100 the ceasefire is over and so is your mission.
Hostile intent: a ship that fires at you or at someone you protect turns red. Then you may engage it freely.
Contacts start as unknown (amber). Close in, use binoculars or the helicopter to identify them. Not every fishing boat is a fishing boat.
Stars: one for completing the mission, one for each bonus objective.
Difficulty: Medium is the default. Change it in Settings or on the briefing. Easy scores ×0.8, Hard ×1.25.