HORMUZ STANDOFFLoading the strait…
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Hormuz Standoff needs landscape. The mission is paused.

A work of fiction inspired by the news. Ships, people and companies are made up; no real event is depicted and no side is endorsed. Legal

Choose a side

Each side plays the same crisis from its own deck. The missions cross over on the same nights: what one side sees, another explains.

Situation

Orders

    Objectives

      Advice

        Paused

        SCORE0

            Upgrades

            Merit comes from stars, scores, supply crates and your daily streak. Upgrades carry into every mission for that side.

            Intel files

            Settings

            How to play

            Ship handling

            • WS Engine telegraph, one step (Flank to Half astern)
            • AD Rudder (it stays where you leave it) · X centre it
            • V View: bridge, chase, tactical map · M map
            • Tactical map: click the sea for an autopilot waypoint
            • Z Binoculars on the bridge (identify at twice the range)
            • T Time compression when nothing is near
            • G Damage control · L Searchlight
            • Mouse drag: look around · wheel: zoom

            Combat and radio

            • Tab Next target (or click it)
            • 1…9 Weapons and systems · Space fire
            • R Radio: hail, warn, warning shot, MAYDAY, orders
            • K Auto-intercept on or off · 3 CIWS on or off
            • F Follow your missile · H Fire hoses (merchant)
            • Esc Pause · ? Show or hide the on-screen controls guide

            The standoff

            Escalation rises when you fire on anyone who has not shown hostile intent, skip steps of the warning ladder, crowd the other navy or enter its waters. At 100 the ceasefire is over and so is your mission.

            Hostile intent: a ship that fires at you or at someone you protect turns red. Then you may engage it freely.

            Contacts start as unknown (amber). Close in, use binoculars or the helicopter to identify them. Not every fishing boat is a fishing boat.

            Stars: one for completing the mission, one for each bonus objective.

            Difficulty: Medium is the default. Change it in Settings or on the briefing. Easy scores ×0.8, Hard ×1.25.