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Kattaa Raj guide: build order, best units, the Gamchha story and Endless Raj

By the bumshi team · · 5 min read

Short answer

To do well in Kattaa Raj, keep every worker busy from the first second, build a House and a Training Ground early, put a Gun Tower near your Haveli before the first attack, grow to Town Boss as soon as you have 400 cash and 300 sand, then build a Gun Factory for riflemen and bombers. Buy a Police Setting before raids start. In Endless Raj, beat the small gangs next door first and save the far, old gangs for when you have rockets and tractor tanks.

What is Kattaa Raj?

Kattaa Raj is a free real-time strategy game about desi gang empires, set in Ganjpur Zila, a made-up district of the made-up state of Bhaukaal Pradesh. You start with a Haveli, five workers and a boss. You gather cash, sand and iron, build up a gang, climb four ages and take the district from the rival gangs.

There are three ways to play:

  • Gamchha, a 10-chapter story with a prologue, phone calls and two endings.
  • Quick match, one map against three rival gangs, usually 20 to 40 minutes.
  • Endless Raj, a map eight times bigger with twenty rival gangs. It saves as you play and takes most people 12 to 15 hours.

The four resources

ResourceWhere it comes fromWhat it pays for
CashMarket stalls, Dhabas, Petrol Pumps, Contracts OfficeEvery unit, most buildings, growing an age
SandRiver ghats, your own Sand PitBuildings
IronScrap yards, your own Kabaadi ShopGuns, vehicles, Gun Towers
CloutParty Office, Contracts OfficeBought cops, snipers, tractor tanks, the last two ages

River ghats and scrap yards run dry. When they do, build a Sand Pit or a Kabaadi Shop next to your Haveli. They never run out, they just refill for a little cash.

Your first five minutes

  1. Send every worker to work at once. Three on cash, two on sand is a good start.
  2. Train two more workers from the Haveli straight away (50 cash each). An idle Haveli is the most common early mistake.
  3. Build a House (35 sand) before you hit the gang limit, then a Training Ground (125 sand, 30 cash).
  4. Put a Storehouse next to any resource that is far from the Haveli. Short walks mean more trips.
  5. Build one Gun Tower near the Haveli before the first attack. It shoots anything hostile that comes close and saves a lot of early fights.
  6. Add a Dhaba. It earns cash all day while your workers do something else.

The quick button at the bottom with a number on it shows your idle workers. If it lights up, someone is standing around.

Growing an age

AgeCost to reach itWhat opens up
Town Boss400 cash, 300 sandGun Factory, Garage, Police Post, Party Office, Petrol Pump
District Boss800 cash, 350 iron, 120 CloutContracts Office, snipers, rocketeers, Bomb Rickshaw
State Boss1,400 cash, 700 iron, 350 CloutTractor Tank, Minister Bungalow

Grow to Town Boss early. Everything good is behind it. For the third age you need Clout, so build the Party Office as soon as you reach Town Boss.

Which fighters to make

  • Stick Fighters are cheap and sturdy. Put them in front.
  • Pistol Guys are cheap ranged damage for the first few minutes.
  • Shotgunners hit a whole group up close. Great against packs of stick fighters.
  • Riflemen are the backbone of a mid-game army: long range, steady damage.
  • Bombers splash a crowd and wreck buildings. Bring them when you go after a base.
  • Snipers hit for huge damage from far away but reload slowly. Keep them behind the line.
  • Rocketeers are what you want against jeeps, tractor tanks and buildings.
  • Tractor Tanks are slow and very hard to stop. Two or three with riflemen behind them will crack most bases.

Fast vehicles like the Bullet Bike and Gun Jeep are good for raiding workers and chasing down a retreat. Your Boss is tough and makes nearby gang members fight better, so take him along, but do not lose him.

Defending

Your idle fighters run to any attack on your buildings by themselves. If two places get hit at once, they split up and cover both, then walk back home when it is over. Gun Towers near the Haveli and near your Dhabas make this much easier.

Police raids start once your gang gets noticed. A Police Post lets you buy a Police Setting, which keeps raids away, and trains bought cops who fight for you.

The Gangs panel

Open the Gangs panel to send gifts, buy a ceasefire, sign an alliance or declare war. Rival bosses also phone you with demands. Paying a small bribe early can buy you the time to build a proper army. Rivals remember who hit them, so do not start every war at once.

Gamchha, the story

Gamchha follows Chhotu, a sand-boat boy from Tamanchapur ghat who wears his dead father's blue gamchha. Over ten chapters he goes from one street to the minister's seat. Each chapter has its own goal and up to three stars, friends and enemies call you mid-fight, and there are two endings. If a chapter feels hard, the stars are optional. Finish the goal first and come back for them later.

Endless Raj

Endless Raj is the long game. The map is eight times bigger and there are twenty rival gangs. The ones next door are small and young. The far ones start older and stronger, so the farther you go, the harder it gets.

  • Take them in order. The title screen shows all twenty, nearest first. Finish the close ones while they are small, and use the time to grow your ages.
  • Gangs only notice you when you get close. A far gang will not march across the whole map at you on day one, but once your buildings come within its reach, it will.
  • The only way to win is to beat all twenty. The Minister Bungalow is switched off in Endless.
  • It saves as you play. Close the tab whenever you like and pick up where you left off.

Every gang you finish pays a points bounty, from about 4,700 for the nearest to about 27,000 for the farthest. The top bar shows how many you have beaten and your running score.

The leaderboard

Make a free account (18+) and your score is saved at the end of every game, with one board each for Easy, Medium and Hard. Points come from fighters beaten, buildings razed, buildings built, gang members trained, goods gathered, the age you reached and how the game ended. Easy scores count for less and Hard for more. Endless Raj scores go on the same boards, and a long Endless run will climb much higher than a quick match.

Play Kattaa Raj

Kattaa Raj cover art Free browser gameKattaa RajA real-time strategy game of desi gang empires. Run dhabas and gun factories, put the police on payroll and climb four ages. Play a 10-chapter story, a quick match against three gangs, or Endless Raj: twenty gangs on a huge map that saves as you go.▶ Play free

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